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mata mata games The subject of this article has aspects that are not part of the canon BIONICLE storyline.
As such some, but not all, information on this page is non-canon.
Non-canon information is presented for completeness and should not be removed.
Developed by Templar Studios and released on in January 2001, the game played a pivotal role in the BIONICLE line's success.
It was updated approximately every month throughout 2001 until it received its last update in December.
In 2002 it received a small update allowing players to reset their game, and in 2003 a sequel, speak 無料でゲームをプレイする consider, was launched.
The game remained online until early 2004, when it was taken down to make way for new content.
However, due to popular demand, it was re-released on BIONICLE.
It was again removed in February 2009 to make way for new content.
It was re-released by Templar Studios in 2013.
Chapters An old BIONICLE.
This was accomplished by placing obstacles in-game that kept the player from reaching locked areas: having lava too hot to cross, closing the marina, a snow-storm in Ko-Koro, etc.
The foreshadowed when new content would become available.
The date shown at the bottom of specific panels at the base of the device were to be read and compared with a date on the telescope itself.
When the two dates matched, the stars seen through the telescope would resemble those on the matching panel.
January 1 Players can only explore the beach outside of.
On top of a cliff is a rock formation; there the player can view the legend of or watch the through a.
The path to Ta-Koro is blocked by a lava river.
A short cutscene of Tahu looking back at the player is shown.
February 1 The lava river clears, and players can cross over to Ta-Koro.
Here they can explore thewhere they can meet ; visit the gatehouse, where they can meet ; and explore the village itself, where they can meet with.
There is also a leading tobut the guard will not let the player use the car without a guard insignia.
March 17 Ga-Koro after the rescue of the villagers appears on the beach.
The player can use her boat to visitwhich is strangely deserted.
However, by diving underwater, collecting a gear, and then placing it into a pump, the player can raise a sunken hut from the water.
Inside are the and.
In Ga-Koro, the player can talk to Nokama, Maku, and.
May 9 The player can now travel to.
Here, an has spread via infected Balls.
A bit of scouting around reveals that got them from a quarry.
Traveling to the quarry initiates a fight between and a.
Upon winning the fight, Pohatu and the player flee from the quarry, and Pohatu resolves to help the throw the Kolhii Balls into the sea.
After the infected Kolhii Balls are disposed of, the Kolhii Ball seems to have disappeared.
July 11 The opened entrance in the Great Mine The player can now travel to Onu-Koro.
Here, a mining accident has caused a shortage.
Traveling to the reveals that a huge lava flow has flowed over the path to the mine's entrance, stopping miners from entering or leaving.
continue reading player can solve this by using a Lava Board and then by solving a small puzzle.
The players also find out that there is an unbreakable rock layer at the bottom of Mine Shaft B.
There, a disk lies planted into the ground.
The player can travel to Ga-Koro to retrieve from a gnomon; the gnomon fits into the disk, revealing it to be a.
When light is shined on the sundial, it opens to reveal a small staircase that leads to a containing a Golden Mask.
However, there is nothing to do there.
August 18 Taipu and the other Onu-Koro diggers finish the tunnel to.
The player can now travel to Le-Koro but learns that Turaga Matau and many other Le-Matoran were kidnapped from the village and brought to a.
The player joins and helps rescue the Matoran.
October 10 Nuju and Matoro in the Sanctum If the player goes back to Ta-Koro, Jala tells them that Ta-Matoran guards have gone missing in Ko-Wahi and asks the player to join the guard to investigate their disappearance.
If the player agrees, they gain access the Ta-Wahi-Ko-Wahi cablecar, which they can use to travel to Ko-Wahi.
There the player meets and saveswho informs them of the fate of Jala's guards, then travels to Ko-Koro.
Entering thethe player can see Turaga Nuju, but cannot talk to him without his interpreter,to translate his bird dialect.
The player can climb to find Matoro and in so doing meet.
Back in the Sanctum, Nuju then asks the player to deliver a message to all the Turaga.
November 17 The Turaga gather volunteers to aid the Toa to.
The player then travels www gta all games download com the island gathering the volunteers and ultimately reaches the at Ga-Wahi.
Then, the Matoran volunteers use their skills to get to Kini-Nui, where the player meets the Toa and agrees to defend Kini-Nui while the Toa venture underground to defeat Makuta.
The Chronicler's Company while facing Rahi The Matoran begin the Kini-Nui from the Rahi, which begin coming in greater and greater numbers.
Meanwhile, in 'sthe Toa Mata merge into thewho defeat the.
December 15 More info Matoran are saved by the arrival of aid from the villages.
During the commotion —the player—sneaks into the Mangaia and witnesses the battle between the Toa Kaita and the Manas.
After defeating the Manas, the Kaita are suddenly separated back into their component Toa.
Takua watches as the six Toa encounter and defeat Teridax using their.
The Toa eventually return to the surface.
Takua is left behind in the chamber, and Teridax sends a signal to awake the.
Takua escapes back to Ta-Wahi and finds Turaga Vakama, who leads the brave adventurer again to Ta-Koro.
Mini-Games There are several smaller activities scattered throughout the main game.
Completing these is necessary to advance the game.
Ga-Koro Gate Ga-Koro's gate Onthe player encounters a frantic who claims that her village has been attacked by Rahi.
The player agrees to help and is granted the use of the Ga-Matoran's boat.
The player uses the craft to sail to the shores of near Ga-Koro.
The player approaches the village's entrance but discovers a portcullis barring his entry.
The gate employs a weight-based mechanism to seal off entry to the village.
On the left side of the mechanism hangs a large Mata Nui stone, and on the right hangs a shell that acts as a basket.
Above the sealed archway is a circular stone bordered by a ring; both of these have a small, blue marker embedded in them.
While the ring is static, the disk inside rotates based on the balance between the Mata Nui stone and the basket.
Stones scattered on the ground around the gate are to be placed into the shell, thus raising the left side of link mechanism, lowering the right, and rotating the middle stone.
When the weights on each sides of the mechanism are equal and the two blue markers align, the gate opens.
With the gate raised, the player can enter the floating village only to discover that it is in ruins.
Nest Toa Mata Pohatu within the Nui-Jaga nest Upon discovering that Ahkmou is selling infected balls on behalf of Makuta, the player alerts Turaga Onewa, who sends for Toa Mata.
Pohatu and mata mata games player travel to the where they discover a filled with infected Kolhii balls.
The resident Nui-Jaga blinds the Toa who turns to the player for guidance.
Pressing and holding the mouse button charges Pohatu's kick, and releasing it propels a forward.
Should Kolhii balls destroy all of the nest's back pillars, the cave will collapse.
The purple Nui-Jaga inhabiting the nest will try to block Pohatu's shots.
With Makuta's plan foiled, the Nui-Jaga retreats further into the collapsing nest.
The player and Pohatu both escape, the latter using his Kanohi.
Lava Pump The Cavern of Light, reopened after the player completes the puzzle After using a Lava Board to cross a lava-covered tunnel, the player is presented with a control system for the lava pump.
It consists of nine buttons that need to be pressed at the same time.
Pressing a button reverses the state of that button and all of the buttons adjacent but not diagonal to it.
For example, pressing a corner button reverses that button and the two buttons to its sides.
After the player completes the puzzle, the pipes leaking article source are closed, and the corridor becomes navigable by foot again.
Playing Having entered the seemingly abandonedthe player find a Flute fitted with a Flutesong.
Clicking the cyan tab on the flute causes a sequence of green keys to light up.
Following the pattern plays a song.
After the song is successfully played, the Le-Matoran hiding throughout Le-Koro come out of hiding and greet the player.
Battle Aerial battle against the Nui-Rama While the player is in Le-Koro, Nui-Rama attack the village.
As the other members of the Gukko Force prepare forasks the player to be his second.
The player agrees and flies alongside Kongu to the.
During go here journey, the player must throw disks at attacking Nui-Rama by clicking in the appropriate direction.
After the player successfully fends off the Rahi, Kongu's Kahu bird reaches the hive and flies inside.
Gate While journeying to Ko-Koro, the player enters a room with a sealed door.
The blocks that are found in the chamber have depictions of the six Toa Mata's Great as well as the Turaga's Noble Kanohi.
These blocks must be properly arranged on the grid-like walls of the room.
In the bottom row sit pre-set blocks bearing the symbols of each of the six Koro.
The Great masks should be placed across the top row and the Noble masks should be placed across the middle row such that the masks occupy the same columns as their respective Koro.
After the player correctly arranges the blocks, the door opens, allowing passage to the village.
Defense The Chronicler's Company battling Rahi When the Chronicler's Company reaches the Kini-Nui, the Toa ask the group to defend the temple against Rahi.
Battle with the Rahi begins shortly thereafter and occurs in regular bouts.
During combat, clicking on a Matoran and then clicking on a Rahi causes the Matoran to fire his or her disk at the Rahi, injuring it.
Doing so repeatedly prompts the Rahi to retreat and to drop its mask.
Meanwhile, the Rahi also attack the Matoran, who sometimes dodge the attacks and are sometimes struck.
The Matoran are forced to retreat when they lose all their health.
The player cannot control whether or not the Matoran successfully dodge the attacks.
Following each successful battle, Takua has a short vision of the.
At the end of a few battles, a great number of Rahi besiege the temple and defeat seems imminent.
At this mata mata games, Matoran from the different villages appear and rescue the Company.
Combat Statistics Name Kind Element Power Agility Health Kapura Ta-Matoran Fire 200 - 300 40 250 Maku Ga-Matoran Water 5 - 75 10 150 Tamaru Le-Matoran Air 25 - 100 15 200 Kopeke Ko-Matoran Ice 50 - 100 25 300 Hafu Po-Matoran Stone 50 - 100 20 250 Taipu Onu-Matoran Earth 75 - 250 35 400 Nui-Rama Mosquito Rahi Air 25 - 75 15 400 Nui-Kopen Wasp Rahi Air 25 - 75 15 500 Kahu Hawk Rahi Air 15 - 50 20 600 Kofo-Jaga Fire Scorpion Rahi Fire 100 - 300 https://list-spin-casinos.site/2/2421.html 400 Nui-Jaga Giant Scorpion Rahi Stone 100 - 300 30 550 Water Tarakava Water Lizard Rahi Water 125 - 325 25 500 Sand Tarakava Sand Lizard Rahi Stone 125 - 325 25 500 Tarakava Nui King Lizard Rahi Water 150 - 350 30 650 Muaka Tiger Rahi Ice 250 - 450 30 800 Kane-Ra Bull Rahi Stone 300 - 500 35 900 Kuma Nui Rat Rahi Earth 15 - 60 15 400 Type Modifiers Name Fire Water Air Ice Stone Earth Fire 0 -25 +20 +25 -10 -10 Water +25 0 +10 -5 -5 -25 Air -20 +10 0 +10 -25 +25 Ice -25 +5 -10 0 +25 +5 Stone +10 +5 -10 +25 0 -15 Earth +10 +25 -25 -5 -5 0 Continuity Originally, LEGO intended to tell the 2001 BIONICLE story through and.
Meanwhile, that year's comics and Templar's online game would flesh out the world.
However, neither of the main projects came to fruition, leaving the Mata Nui Online Game--which, for the most part, presented the Toa's quest only as background information--as the primary story source for that year.
Later mata mata games canonized many aspects of the BIONICLE world as presented in the Mata Nui Online Game.
In the Mata Nui Online Game, Lewa places his six Kanohi on his at Le-Koro, sinks into it, and rises back up with his Golden Kanohi.
When all the Toa arrive at later in the game, they are wearing their normal masks, which promptly shift to become the Golden Kanohi.
Later media clarified the canon version of events: once the Toa found all their Kanohi, they placed them on life-size statues of themselves at Kini-Nui, and their Golden Kanohi appeared in the masks' place.
Later stories clarified that Matoro's mask had a built-in "zoom" feature unrelated to the Akaku's power of X-ray vision.
However, Nuju requires a translator in the Mata Nui Online Game.
The latter interpretation endured in future media.
Under certain circumstances, Nokama and Jala will refer to "Papu and Rangi," and Jala mentions that those beings chose the location of Ta-Koro.
Jala also refers to "the great Haka-Dance" if spoken to prior to saving Ga-Koro in the German translation.
The namesand are derived from the Māori language and were most likely excised from later canon due to the.
While Papu and Rangi were never renamed and therefore remain non-canonical, the great Haka-Dance has been renamed the.
This is reflected in all other conversations in the game--including speaking to Jala after saving Ga-Koro in the German translation, a conversation which also sees Jala mention some details omitted in the English version, such as his supporting Vakama during the great Takara, along with a brief mention of.
Contest The floating mask The floating gold beneath the was part of a BIONICLE contest run in 2001.
The word shown above it is ".
By decoding these messages, writing them down on an official entry form, and mailing in the form, contestants entered into a sweepstakes to win a 14-karat solid gold Kanohi Hau.
Re-Release The game was made available for download from BIONICLE.
The game then featured a more user-friendly interface; while the player could not save their game, they could choose to continue playing from one of nine "chapters" of the game.
After these, there was a tenth button that allowed players to access the Book of Chronicles from the menu.
Along the bottom of the game's screen were two more buttons: One for a small help window describing the game's most basic features, and the other for switching the game's language to German.
The more info itself was mostly unchanged, though the word "Tohunga" was replaced with "Matoran" for continuity's sake with the exception of the minigame for the.
However, characters like Jala and Maku were still referred to by their original names Jala and Maku respectivelyas had yet to occur in-story.
Also, instead of having to acquire a backpack and Lightstone, Takua automatically has them when the game begins.
In addition, Tahu's first cutscene on the beach is no longer triggered in-game, though it can still be accessed via the Book of Chronicles.
Along with mata mata games re-release, released a brand-new that serves as a step-by-step guide through the game, written by Mark Durham.
It is presented in the form of a story supposedly written by Takua himself.
Unfortunately, the walkthrough makes some odd decisions as a result of the fact that it is based on the final version of the game - where almost every area is accessible very early on, most notably through the presence of Maku on the beach.
While Templar's intent was always that Kapura be the first character the player spoke to, the walkthrough instead has the player travel straight to Ga-Koro and rescuing the villagers there before returning to Ta-Koro - only meeting Kapura after talking to both Jala and Vakama!
With the game originally being released over the course of a year, the story it tells is intended to take place across a similar timeframe - a matter of months, not hours.
In his first conversation with the player, Vakama mentions their Lava Board - the Matoran who has it for safekeeping would not be added until after the Ga-Koro update wherein the player obtains the backpack.
This leads to an awkward moment in the walkthrough where the player collects the Lava Board before speaking to Vakama, and in the ensuing conversation https://list-spin-casinos.site/2/2066.html remarks that they already have it.
In the 2006 rerelease, several text files are missing for the journey of the Chronicler's Company to Kini-Nui.
As read article result, attempting to speak with certain party members at specific landmarks e.
This is reflected by Mark Durham's otherwise comprehensive walkthrough, which omits any missing dialogue during this chapter.
The game was removed from BIONICLE.
This version is slightly different from the 2006 version, as it retains use of the "Tohunga" term and still has the all the dialogue for the Chronicler's Company.
It appears to be signed in Matoran script by Huki himself: "TO MAKU WITH LOTS OF LOVE HUKI.
The same message briefly appears as the player falls unconscious in the snowstorm, along with the symbol for the Bohrok.
Saffire also used this name for Takua, as evidenced by the "EvilGeorge" cheat code in and his cameo in the game LEGO Backlot.
All have their original pre- names.
This was corrected inwhich included the option to greet Taipu as Hafu as a nod to the error.
If you do so, Taipu bemoans the fact that everyone seems to confuse him with Hafu.
Taipu's appearance also differs from that of the Saffire games.
Many of the names introduced in The Final Chronicle were not cleared by LEGO's legal team, although they have entered fan parlance and the canon story uses several.
Maku's own departure from the village--though apparently a regular habit for her--could similarly be explained by her appearance in.
The timescales here roughly make sense in terms of the game as originally released, but not in terms of the timeline presented by the later walkthrough.
Who ate all the pies?!
At some point, the threat was changed to "fire scorpions" Kofo-Jaga.
An entire additional minigame was planned for the Onu-Wahi section of the game, in which the player would have fended off the Kofo-Jaga using throwing disks purchased from various merchants in Onu-Koro.
The minigame would led into an animation wherein Onua fought off the Kofo-Jaga.
This animation made it as far as the storyboard stage before being scrapped.
The same blog post mentions "bad air" as being a problem the player would have to solve in the expanded version of Onu-Wahi.
Some other songs in the soundtrack are borrowed from stock music libraries, such as "Predators A" by Dick De Benedictis.
This is felt most notably in the battle against the Nui-Rama, where the enemies move extremely quickly and are almost impossible to hit.
One "trick" to defeating the Rahi is noticing that the Nui-Rama that actually attack only do so along one particular flight path.
This fruit is a powerup in the and in The Legend of Mata Nui.
The game's next update brought an end to the fight.
To keep players interested, Templar designed a complex system of type advantages--as reflected by the dialogue from the Chronicler's Company--but the vast majority of the Rahi were never implemented, with only Nui-Rama, Nui-Jaga, Tarakava and Muaka appearing in the final version of the game.
Hafu is strong against the Nui-Rama, and Kopeke is strong against the Nui-Jaga and the Muaka.
Perhaps you are to be a hero like the Toa.
I do not know.
Von dieser Click the following article aus wird die Brücke dorthin bewacht.
Viele Matoran leben dort.
Sicher hast du schon davon gehört?
Beim großen Haka-Tanz stehe ich Vakama zur Seite.
Meine Aufgabe ist es, die Stadt gegen die Rahi zu schützen.
Ich merkte schon lange, dass sie immer stärker wurden, aber keiner in der Stadt schenkte mir Glauben - bis die Bestien die Kluft von Tren Krom stürmten.
Beim großen Takara-Tanz stehe ich Vakama zur Seite.
Meine Aufgabe ist es, die Stadt gegen die Rahi zu schützen.
Ich merkte schon lange, dass sie immer stärker wurden, aber keiner in der Stadt schenkte mir Glauben - bis die Bestien die Kluft von Tren Krom stürmten.

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