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Use the player object to control the animation programmatically.
} predicate Function that determines whether the given item should be skipped.
} predicate Function that determines whether the given item should be skipped.
} direction Direction in which the selection can be moved.
} direction Direction in which the selection can be moved.
Defaults to not allowing any modifier keys.
Defaults to not allowing any modifier keys.
Defaults to not allowing any modifier keys.
} element Element to be checked.
} Whether the element is focusable.
} element Element to be checked.
} Whether the element is focusable.
} Whether the focus trap managed to attach successfuly.
} Whether the focus trap managed to attach successfuly.
} bound The boundary to get start or end of trapped region.
} The boundary element.
} bound The boundary to get start or end of trapped region.
} The boundary element.
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This can happen when coming in from a server-side-rendered page.
Otherwise, provide a new one.
} element The element to update the classes on.
} element The element to update the classes on.
} origin The origin to set.
} origin The origin to set.
} event The focus event to check.
} Whether the event was caused by a touch.
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} name Name of the item.
} id ID of the item.
} name Name of the item.
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} value One or more media queries to check.
} Whether any of the media queries match.
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} property Name of the property being validated.
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} portal Portal instance to which to attach the overlay.
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Depends on the position strategy and the applied pane boundaries.
Used to avoid resizing the overlay after open.
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} positions List of positions options for this overlay.
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} margin Required margin between the overlay and the viewport edge in pixels.
} origin Reference to the new origin element.
} origin Reference to the new origin element.
} offset New offset in the X axis.
} offset New offset in the X axis.
} offset New offset in the Y axis.
} offset New offset in the Y axis.
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} offset New offset in the X axis.
} offset New offset in the Y axis.
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} isLocked Whether the overlay should locked in.
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} positions Position pairs to be set on the strategy.
} origin Reference to the new origin element.
} origin Reference to the new origin element.
Clears any previously set vertical position.
Clears any previously set vertical position.
Clears any previously set vertical position.
Clears any previously set horizontal position.
Clears any previously set horizontal position.
Clears any previously set horizontal position.
Clears any previously set vertical position.
Clears any previously set vertical position.
Clears any previously set vertical position.
Clears any previously set horizontal position.
Clears any previously set horizontal position.
Clears any previously set horizontal position.
} Reference to the created overlay.
} Reference to the created overlay.
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} Newly-create host element.
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} A portal outlet for the given DOM element.
Follows the behavior of a dropdown.
} The input types supported by this browser.
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Just assume 'normal' if we're not.
} Reference to the created component.
} Reference to the created component.
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} Reference to the created component.
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} Reference to the created embedded view.
} portal Portal to be attached.
} Reference to the created embedded view.
} viewport The viewport to attach this strategy to.
} viewport The viewport to attach this strategy to.
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Used for cleaning up afterwards.
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} scrollable Scrollable instance to be registered.
} scrollable Scrollable instance to be deregistered.
} scrollable Scrollable instance to be deregistered.
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} elementRef Element whose ancestors to listen for.
Otherwise, provide a new one.
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} options specified the offsets to scroll to.
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Note that this includes clearing form data.
Note that this includes clearing form data.
Initialized as true so that the table renders the initial set of rows.
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Then, evaluating which cells need to be stuck to the top.
Then, evaluating which cells need to be stuck to the top.
Then, evaluating which cells need to be stuck to the top.
Then, evaluating which cells need to be stuck to the bottom.
Then, evaluating which cells need to be stuck to the bottom.
Then, evaluating which cells need to be stuck to the bottom.
May be called manually for cases where the cell content changes outside of these events.
May be called manually for cases where the cell content changes outside of these events.
May be called manually for cases where the cell content changes outside of these events.
Otherwise start listening for new data.
Otherwise start listening for new data.
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Returns true if the data node is expanded.
Returns true if the data node is expanded.
Returns true if the data node is expanded.
Otherwise start listening for new data.
Otherwise start listening for new data.
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It contains the data in the tree node.
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Can be a number or a CSS string.
Can be a number or a CSS string.
Returns a string with px numbers if not null.
Returns a string with px numbers if not null.
Returns a string with px numbers if not null.
It usually doesn't need to be changed.
Replaced automatically by the character used for the decimal point.
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The body stays null.
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This request is complete.
In that case, callbacks are stored on an anonymous object instead.
It may happen when the tag has already been closed by another tag.
We are re-implementing the same idea here.
It encodes inheritance, properties, and events.


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